Notes on design, systems, and craft.
Practical articles on UI/UX design rules, Figma workflows, design systems, research, and accessibility.
UX Writing Rules: Microcopy That Helps People Act
The words in an interface are part of the design. A few rules make microcopy clearer, shorter, and more helpful.
6 min read
Designing for Trust in Fintech, One Screen at a Time
Trust isn't a brand value you bolt on at the end. It's a sequence of small, specific decisions.
7 min read
Onboarding UX: Getting Users to Value Faster
Good onboarding isn't a tour of features. It's the shortest path from sign-up to the first moment the product proves its worth.
6 min read
How to Design Data Tables People Can Actually Use
Tables are the workhorse of B2B products. A few rules turn them from a spreadsheet dump into a fast, usable tool.
6 min read
Mobile Navigation Patterns: When to Use Each One
Tab bars, drawers, top tabs, and gestures each solve a different problem. Picking the wrong one hides your product from its users.
6 min read
Dashboard Design Rules for Data-Dense Interfaces
A dashboard isn't a wall of charts. It's an answer to a question someone asks every morning.
7 min read
The Quiet Complexity of Healthcare UX
The hardest interfaces to design are the ones nobody chose to use.
6 min read