Posts tagged “design systems”
8 articles on design systems.
Naming Things: Design Tokens That Survive Growth
The hardest part of a design system isn't the components. It's deciding what to call everything so it still makes sense in two years.
6 min read
Accessibility as a Default, Not a Ticket
When accessibility is a task at the end of a project, it gets cut. When it's built into the system, it just happens.
6 min read
Brand and Product Are the Same System
The logo gets the launch party. The product does the daily work of telling people who you are.
6 min read
Figma Variables and Modes: A Practical Guide
Variables turn a Figma file into a themeable system. Here's how to set them up without creating a mess.
5 min read
Figma Components and Variants: Rules That Scale
A component library is only as good as the rules behind it. Here's how to build components people actually want to use.
5 min read
12 Auto Layout Rules for Cleaner Figma Files
Auto layout is the difference between a mockup and a system. These are the rules I follow on every frame.
5 min read
What Physics Taught Me About Design Systems
Before I ever opened Figma, I was solving for invariants. Turns out that habit never left.
7 min read
Dark Mode Design: A Practical Guide for UI Designers
Dark mode isn't inverted light mode. It needs its own decisions about surfaces, elevation, color, and contrast.
6 min read